An evil sorceress transports the gang back to the age of chivalrous knights, spell-casting wizards, and fire-breathing dragons.
The Mystery Inc. gang have gone their separate ways and have been apart for two years, until they each receive an invitation to Spooky Island. Not knowing that the others have also been invited, they show up and discover an amusement park that affects young visitors in very strange ways.
Scooby-Doo and the gang team up with their pals, Bill Nye The Science Guy and Elvira Mistress of the Dark, to solve this mystery of gigantic proportions and save Crystal Cove!
The Mystery Gang goes to Hawaii for the Big Kahuna of Hanahuna Surfing Contest. However, the gang and the locals find the island invaded by the vengeful Wiki Tiki spirit and his demons.
Shaggy is turned into a werewolf, and it's up to Scooby, Scrappy and Shaggy's girlfriend to help him win a race against other monsters, and become human again.
When Mystery, Inc. are guests of honor at the grand opening of the Coolsville Museum of Criminology, a masked villain shows up and creates havoc before stealing the costumes of the gang's most notorious villains...Could it be that their nemesis, mad scientist Jonathan Jacobo has returned and is trying to recreate their deadliest foes?
Scooby-Doo and the mystery inc gang meet up with Batman and other friends to defeat evil villains and save the day.
When Scooby and the gang get trapped in a video game created for them, they must fight against the 'Phantom Virus.' To escape the game they must go level by level and defeat the game once and for all.
When the Scooby gang visits a dude ranch, they discover that it and the nearby town have been haunted by a ghostly cowboy, Dapper Jack, who fires real fire from his fire irons. The mystery only deepens when it’s discovered that the ghost is also the long lost relative of Shaggy Rogers!
Scooby-Doo and his pals win an all-expense paid vacation and embark on a trip of a lifetime to a tropical paradise. Their destination however, turns out to be Zombie Island. As soon as they arrive, they realize the place looks strangely familiar and is reminiscent of a trip they took years ago, in which they became wrapped up in a mystery involving zombies. The gang soon learns that their trip to paradise comes with a price when the zombies re-emerge and attack their hotel. Will Scooby-Doo and the Mystery Inc. gang finally solve the mystery behind Zombie Island?
A friend of Fred's, Alejo Otero, invites the Scooby gang to Veracruz, Mexico. There they find a monster, El Chupacabra, terrorizing the town.
Join Scooby-Doo, Shaggy and the Mystery Inc. crew as they head to Chicago for Talent Star, a hit talent show in which Fred and Daphne are finalists with some high hopes. Unlucky for them, the competition is frightful as the show is being broadcast from an opera house with a history of horrors and a particularly vengeful phantom that has cursed the show's production.
The gang's vacation to Paris takes a wrong turn when Scooby and Shaggy miss their flight and end up on a skydiving expedition in the Himalayas. To make matters worse, upon arrival they must outrun the Abominable Snowmonster.
When Scooby and the gang hear of a werewolf plaguing a traveling circus, they go undercover as circus performers to get to the bottom.
Scooby-Doo and the Mystery Inc. gang become involved in a supernatural mystery in Egypt.
The Mystery Gang reunite and visit Moonscar Island, a remote island with a dark secret. Daphne wants more than just a villain in a costume, and they get more than they ever expected.
Scooby and the gang experience outdoor fun as they go back to Fred's old summer camp.
Scooby-Doo and Shaggy must go into the underworld ruled by the Goblin King in order to stop a mortal named The Amazing Krudsky who wants power and is a threat to their pals, Fred, Velma and Daphne.
Scooby-Doo and the gang are on the case when a mysterious lake monster starts scaring the guests at a summer resort in Erie Point, where Fred, Daphne, Velma and Shaggy have taken on seasonal jobs to pay for a barn they accidentally burned down. But in addition to sneaking suspicions, there's some romance in the air.
The story of how Mystery Inc. was formed.
Scooby-Doo and the Mystery, Inc. gang are launched into the 21st century, with new mysteries to solve.
Return to the early days of Scooby and the gang, when they are still solving mysteries in their home town.
The Mystery Inc. gang solve bigger mysteries while also encountering many memorable celebrities.
Fred, Daphne, Velma, Shaggy, and the talking dog, Scooby-Doo, travel on the Mystery Machine van, in search of weird mysteries to solve.
Shaggy & Scooby-Doo Get a Clue! is the tenth incarnation of Hanna-Barbera's Scooby-Doo series of Friday night cartoons. It debuted on September 23, 2006, and ran on Kids WB on Saturday mornings. Produced by Warner Bros. Animation, this was the last cartoon series produced by co-creator, Joseph Barbera. The second season premiered on Teletoon in Canada on September 6, 2010, at 8:30 a.m., and is also available online at Cartoon Network Online.
The world's favorite chicken-hearted canine, as a puppy? That's right! And the old gang is back with him. Shaggy, Daphne, Velma, and Freddy are all here as gangly kids — goofing off, solving kid-size mysteries, and having run-ins with ghouls, ghosts, and goblins.
Aside from doubling the length of each episode, The New Scooby-Doo Movies differed from its predecessor in the addition of a rotating special guest star slot; each episode featured real-life celebrities or well known fictional characters joining the Mystery, Inc. gang in solving the mystery of the week. Some episodes, in particular the episodes guest-starring the characters from The Addams Family, Batman, and Jeannie, deviated from the established Scooby-Doo format of presenting criminals masquerading as supernatural beings by introducing real ghosts, witches, monsters, and other such characters into the plots.
The original thirty-minute version of Scooby-Doo and Scrappy-Doo constitutes the fourth incarnation of the Hanna-Barbera Saturday morning cartoon Scooby-Doo. It premiered on September 22, 1979 and ran for one season on ABC as a half-hour program. A total of sixteen episodes were produced. It was the last Hanna-Barbera cartoon series to use the studio's laugh track. Cartoon Network's classic channel Boomerang reruns the series.
The gang decide to go traveling in the Mystery Machine, seeking fun and adventure during what could possibly be their last summer break together. However, havoc-wreaking monsters seem to be drawn to them, appearing almost every stop of the way.
The Scooby-Doo/Dynomutt Hour is a 60-minute package show produced by Hanna-Barbera Productions in 1976 for ABC Saturday mornings. It marked the first new installments of the cowardly canine since 1973, and contained the following segments: The Scooby-Doo Show and Dynomutt, Dog Wonder.
Shaggy and Scooby-Doo and friends must return 13 ghosts which they inadvertently released to a magical chest. Together with Daphne and Scrappy-Doo, along with newcomer Flim-Flam, they travel the world facing the ghosts that must be returned to the chest.
Picking up where 'The New Scooby and Scappy Doo Show' left off. The main difference being that the team is now occasionally joined by Fred Jones and Velma Dinkley to solve mysteries together.
To celebrate Earth Day, Scooby and the gang teach you what you can do to protect the Earth!
The series follows the adventures of Scooby and the Gang through the eyes of 15 children and their imaginations. Each story begins in the ‘real’ world and transitions to the stop motion animated imagination of a child.
The Richie Rich/Scooby-Doo Show and Scrappy Too! is a package show produced by Hanna-Barbera Productions in 1980 for ABC Saturday mornings. The program contained segments from Scooby-Doo and Scrappy-Doo and Richie Rich. The Scooby-Doo and Scrappy-Doo shorts represents the sixth show in which Scooby-Doo appears. This was the only Hanna-Barbera package series for which Scooby-Doo was given second billing and also notable for Richie Rich's debut in animation.
A series of CGI animated shorts based on the LEGO Scooby-Doo licensed products.
A series of eight shorts that aired on Cartoon Network during commercial breaks in the 25 Hours of Doo marathon in 1998.
Featuring 45 Hanna-Barbera cartoon characters (classic and otherwise) competing for gold medals in wacky events. Events include racing on ostriches, camels, kangaroos, rickshaws and unicycles, as well as scavenging for creatures like the Abominable Snowman, vampires, and the Loch Ness Monster.